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E-sport Power Is on the Rise

電競旋風席捲產官學界

播放內容:
E-sport Power Is on the Rise
電競即將走向主流!
E-sports has been developing rapidly in recent years, to the extent that the Olympic Council of Asia took the decision to make it an official event at the 2022 Asian Games in China.
電子競技產業發展迅速,亞洲奧林匹克理事會決定將電競列為2022年亞運正式比賽項目。
to the extent that…到…的程度
Some members of Taichung City Council have reported that the Internet speed is inferior to other cities in Taiwan, and that might affect the growth of the e-sports industry.
台中市甚至有議員反應台中市網路速度落後其他縣市,恐怕會影響未來產業發展。
be inferior to~比…差;比…低劣be superior to~比…優;比…高級
Micro-Star International (MSI) has a firm footing in the industry for many years and has its fair share in the market, which really puts pressure on ASUS, one of the leaders in the e-sports hardware industry.
在硬體方面,微星科技深耕電競多年,並在市場成功奪下一席之地,對過去領先業界的華碩造成了不小壓力。
firm (adj.)牢固的、穩固的footing(n.)立足點;地位;基礎
This year, the CEO of ASUS, Jonney Shih, has just declared to separate e-sports related business from other divisions. He aims to improve gamers’ experience and expand its market share in e-sports.
華碩董事長施崇棠宣布今年將旗下電競業務獨立出來,並以增進玩家的體驗為目標,持續擴張市場佔有率。
declare(v.)宣布、聲明、公佈expand(v.)拓展;擴張
As the Legislative Yuan adopted changes in the Sports Industry Development Act on November 7, e-sports is now officially included as a sport.
隨著《運動產業發展條例》於11月7日在立法院通過,電子競技已納入正式運動項目。
adopt(v.)採納
As a result, many universities prepare to open up e-sports courses.
因此,許多大學也準備開設電競課程。
as a result因此
Although it might seem like a good cause, evaluations have to be made in order to ensure the quality.
雖然這種作法表面上看似立意良善,但要經過評估才能確保品質。
evaluation(n.) 評估、評分、評鑑
E-sports hardware has a market value of 30 billion US dollars, and the sum of the estimated market value reaches up to hundreds of billions of US dollars if we calculate all the resources, including the gaming content, gaming teams, commercial sponsorships and live streaming platforms.
電競產業硬體產值達300億美元,如果再加上遊戲內容、電競戰隊、商業贊助以及賽事轉播和直播平台等資源,估計總值將達到數千億美元。
sponsorship(n.) 資助、贊助live streaming線上直播
This incredible amount is equivalent to the value of the film industry.
如此驚人的產值可比擬電影市場規模。
be equivalent to~等同於;相當於=be equal to= be tantamount to~
In Taiwan, young and middle-aged people are the main consumers of e-sports; 44 percent of these gamers fall between the age of 20 to 29 and 33 percent between the age of 30 to 39.
在台灣,年輕人和中年人是消費力最強的年齡層,20到29歲佔44%, 30到39歲佔33%。

📚 重點單字片語

e-sports=electronic sports=professional gaming
電子競技
on the rise
增加中;崛起中
to the extent that…
到…的程度
be inferior to~
比…差;比…低劣
be superior to~
比…優;比…高級
firm (adj.)
牢固的、穩固的
footing(n.)
立足點;地位;基礎
declare(v.)
宣布、聲明、公佈
expand(v.)
拓展;擴張
adopt(v.)
採納
as a result
因此
evaluation(n.)
評估、評分、評鑑
sponsorship(n.)
資助、贊助
live streaming
線上直播
be equivalent to~
等同於;相當於=be equal to= be tantamount to~
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